3D MODELLING - ASSIGNMENTS 1, 2 AND FINAL

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Qistina Nuralya Maria Binti Azly / 0354180

3D Modelling / Bachelors of Design (Honours) in Creative Media / Taylor's University

ASSIGNMENTS 1, 2 AND FINAL


Table of contents (Quicklinks)

1.  ASSIGNMENT 1 - BATHROOM MODEL

2.  ASSIGNMENT 2 - HARD SURFACE MODEL

3.  FINAL ASSIGNMENT - 3D ROBOT MODEL

4. REFLECTION


1. ASSIGNMENT 1 - BATHROOM MODEL

Task: In this assignment, students are required to create a 3D model of a washroom or toilet environment using Autodesk Maya. The aim is to demonstrate technical and digital competencies by modeling detailed, realistic elements that would be found in a typical restroom setup.

Fig 1.1 Bathroom Moodboard.

Fig 1.2 Scrapped Shower Design.

Fig 1.3 Bathroom Front View.

Fig 1.4 Bathroom Isometric View.

Fig 1.5 Bathroom Side View.

Fig 1.6 Bathroom Top View.

View Playblasts/Turntables and presentation slides here:


2. ASSIGNMENT 2 - HARD SURFACE MODEL

Task: To develop and demonstrate advanced modelling skills through the design and construction of a detailed hard surface 3D model, Students will generate a functional design idea and translate it into a clean and well-structures 3D model using appropriate modelling workflows and digital tools.

Fig 2.1 Scanner Moodboard.

Fig 2.2 Scanner 1st Design.

Fig 2.3 Scanner Front View.

Fig 2.4 Scanner Isometric View.

Fig 2.5 Scanner Side View.

Fig 2.6 Scanner Top View.

View Playblasts/Turntables and presentation slides here:


3. FINAL ASSIGNMENT - 3D ROBOT DESIGN

Task: Create an original 3D robot design suitable for use in animation, games or digital art. The robot should reflect that of a human with two legs, two hands and so on. Drones design, machine design or likewise will not be accepted.

Fig 3.1 Robot Moodboard

Fig 3.2 Robot Isometric View.

Fig 3.3 Robot Side View.

Fig 3.4 Robot Front View.

Fig 3.5 Robot Top View

View Playblasts/Turntables and presentation slides here:


4. REFLECTION

What I've learned from 3D modelling this semester, was that I very much liked creating up the models themselves because I could imagine forms and put those ideas into Autodesk Maya. However, I also realised that making the 3D model actually functional (aka UVs and textures) was the one I found most difficulty with. It was mainly because of how time consuming and repetitive it became to me that I disliked the process near the end. 

But! I will say that out of all the models I've done so far, in terms of creativity I liked my robot design most but in terms of looks and presentation, I believe I presented my Scanner model really nicely. All this being said because I'm reflecting on how much work I put into these and what I've learnt is that I most definitely still have a ways to go in familiarizing myself with 3D modelling as I'm mostly a 2D artist. But being introduced to this module, despite its ups and downs, have really broaden my opportunities to learn more of something I was only mildly interested in before :-)

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