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Week 07 - Week 11
Qistina Nuralya Maria Binti Azly / 0354180
Advanced Animation / Bachelors of Design (Honours) in Creative Media / Taylor's University
PROJECT 2: PRODUCTION
Table of contents (Jumplinks)
1. MODULE INFORMATION BOOKLET (MIB)
2. PROGRESS
2.1 Animating
2.2 Lighting
3. FINAL PROGRESS
4. REFLECTION
1. MODULE INFORMATION BOOKLET (MIB)
There is no Module Information Booklet for this module; however, we have four separate Projects:
1. Fundamentals of Animation - Practicing and understanding 3D animation starting with the fundamentals.
2. Project 1: Pre-Production - Choosing an 15-30 second existing clip from a movie or any media and to plan out the animation via storyboards, animatic and block outs.
3. Project 2: Production - Continuing animation progress from Project 1. Ensuring the flow of animation is believable.
4. Project 3: Post-Production - Final refinements of animation. Compose and editing shots of finished animation with possible sound effects or voice overs to be an entertaining end result.
2.1 Animating
The audio when I first blocked out the animation was actually bugging out at times so I wanted to try an alternate way of importing audio into Maya which me to adding it to the timeline editor. However, the same bugs prevailed so I just soldiered through the buggy audios on playback :,).
For the set, I had to create a really long hallway and inside were rows of lockers to imitate the set I had in mind during the storyboard.
When animating the facial animations of Heather, I realised I forgot to create a set for her teeth and tongue; and so, I went and made them. This was mainly for a better mouth silhouette and details when she says words that require movement of the tongue.
A fun thing to do was not animating the whole character fully since only the things within the shot mattered. This led to the models being funky during more close-up shots and made me laugh during very repetitive times of animating the shots :D
For one of the shots, I had to animate a walk cycle but somewhere somehow, I messed up the rig controls and led to the left leg control to stray away from its original place. I thought I could fix it but my tries led to more janky looking animation so I just animated it with the out of place controls (╥﹏╥)
2.2 Lighting
I relied on Area Light for the lighting that came from the ceiling lights. The problem I had though was that Maya limited the use of area light so I could only render in around 6 separate Area Lights before the 7th wouldn't work. This led to some parts looking way darker than I'd like but I had to compromise as much as I could.
Doing the final export of the animation lighting, I experienced a very panic-inducing incident where I'd accidentally deleted the rig controls of Heather which I then "undo"-ed and led to the nightmare picture above of Heather's spine being complete rubber ( ꩜ ᯅ ꩜;) I managed to fix this by reopening a previous save and thankfully everything was fine. This incident has further proven that having the shots be in individual saves became a saving grace (no pun intended).
3. FINAL PROGRESS
4. REFLECTION
I will admit that I was less attentive to this project than I wanted to be. Which led to me slowing a bit when it came down to animating all 10 shots and putting them together. Part of it was from the very frustrating technical difficulties I went through with the lighting and rig, but also just in general I wasn't in my best state. Unfortunately, because of my lack of awareness, I mistook the project's deadline with Jan 2nd rather than Dec 4th, leading me to sending it very past submission. All of which is my responsibility and I do take ownership of that mistake.
I wish I could've shown more with the project since I know I'm capable of so much more. But I'm glad that I managed to pump something out and that I will definitely learn from these mistakes moving on for my next projects
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